Diablo IV Season 6: Key Updates & Changes


Discover the thrilling Diablo IV Season 6 updates, featuring level caps, skill enhancements, and revamped Paragon points that elevate gameplay.

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Diablo IV Season 6 Updates

Exciting updates are on the horizon for Diablo IV in Season 6! Here’s a summary of the key changes to expect:


  • The maximum character level has been increased to 60.
    After reaching this level, players will begin to earn Paragon points.


  • Players now have access to an additional 10 skill points.


  • Paragon points have been revamped; they are account-wide and have a cap of 300, though they are not infinite.


For characters affected by the level adjustments:


  • If your character was at level 100 prior to the changes, they will be adjusted to level 50 and awarded 200 Paragon points.


  • Characters between levels 51 and 99 will also drop to level 50, receiving Paragon points based on their excess experience.


Additionally, the previous world tiers have been eliminated.
Instead, players will experience standard difficulty levels during their progression, transitioning to torment levels once they reach the Paragon point stage.


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  • The concept draws inspiration from the notion of profane mindcages, allowing players to tailor their leveling journey.


  • Similar to the initial World Tiers I and II, the aim is to enhance the difficulty of leveling, presenting players with greater challenges as they progress.


  • While specific challenges and rewards associated with these varying difficulty levels remain unspecified, we do know the unlocking criteria.


  • Normal & Hard : These modes are available from the start of the game.


  • Expert : This difficulty is accessible after finishing the prologue of Diablo IV.


  • Penitent : To unlock this tier, players must reach level 50, which corresponds to difficulty tier 2 along with an additional 45 monster levels.


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Upon reaching level 60, players embark on the path to Torment I.


This milestone opens up the initial 20 levels of the Pit.


Defeating Pit level 20 grants access to Torment I.


Advancing through higher tiers in the Pit allows for progression to tougher Torment difficulties.


Key endgame bosses such as Varshan and Duriel become available once you achieve Torment I.


Here’s how the Torment levels break down:


  • Torment I : Complete Pit level 20
  • Torment II : Complete Pit tier 35
  • Torment III : Complete Pit tier 50
  • Torment IV : Complete Pit tier 65

As you ascend the Torment difficulty ranks, your resistances and armor will face penalties:


  • Torment I : -250 armor, -25% to all resistances
  • Torment II : -500 armor, -50% to all resistances
  • Torment III : -750 armor, -75% to all resistances
  • Torment IV : -1000 armor, -100% to all resistances

Additionally, the display of monster levels has been removed.


Instead, monsters will scale according to the difficulty level you are engaging with.


Hit points for regular monsters, elites, bosses, and minions have been standardized against normal monsters.


Adjustments to monster difficulty aim to minimize one-shot deaths and enhance player momentum during fights.


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Paragon Boards and Glyphs Update

  • Significant updates have been made to the paragon boards and glyphs in Season 6.


  • Players can now have a maximum of 5 paragon boards, including the initial starter board.


  • Each character class has been introduced to a new paragon board, enhancing the overall engagement with the paragon system.


  • The focus is now more on the board itself rather than solely on glyph sockets.


  • The mechanics of how glyphs level up have transformed, drawing comparisons to legendary gems from Diablo 3.


  • Key changes include:


  • Glyph upgrades are no longer based on accumulating experience points. Instead, after completing a pit run, players can earn the chance to upgrade their glyphs.


  • This upgrade chance is determined by the tier of the pit run and whether it exceeds the glyph's current level. Glyph experience is no longer awarded in nightmare dungeons.


  • Players have three opportunities to upgrade their glyphs after defeating a pit. A successful run without death grants an additional fourth attempt.


  • Completing a pit that is 10 levels higher than the glyph guarantees an upgrade, while a pit 20 levels above offers a chance for multiple rank increases.


  • Glyphs will now expand their radius at two specific ranks: 15 and 46, upon being transformed into legendary glyphs using gem fragments. This transformation also adds an extra affix.


  • The maximum rank for glyphs has been set at 100.


Paragon System Updates

Noteworthy adjustments to the paragon system include:


  • Paragon points are now universally accessible across the realm.
    This means that if one character accumulates 200 paragon points,
    all other characters will inherit those 200 points once they hit level 60.
    The maximum limit for paragon points is set at 300,
    excluding any points earned through renown.


  • A comprehensive tuning and update have been implemented for all paragon boards.
    This ensures that they integrate seamlessly with the newly established system.


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  • One of the most noticeable updates is the 'stat squish', leading to a significant reduction in numerical values across various aspects of the game.


  • Sacred items have been eliminated, replaced by regular items and the introduction of ancestral items, which will start appearing once players reach Torment I.


  • Ancestral items are rare initially, but their drop rate increases as players progress through higher Torment levels.


  • A new item power hierarchy has been established:


  • Non-ancestral items now have a maximum item level of 750.


  • Ancestral items drop consistently at item power 800, always featuring a greater affix.


  • Greater affixes are exclusive to ancestral items, which can also include two tempering slots.


  • The likelihood of finding ancestral items rises as players advance through Torment II, III, and IV.


  • Legendary items acquired upon reaching level 60 will have a fixed item power of 750, and these can be masterworked up to four times with only one tempering slot available.


  • Ancestral items come with higher-level aspects compared to standard gear and can be masterworked up to the usual 12 times.


  • For players who continue with eternal characters, their gear will be adjusted to an item power of 540, with affixes recalibrated for the new statistical range.


  • Additionally, gems will undergo a rework, which includes the removal of maximum life from rubies and a redistribution of their stats.


  • Modifications to the tempering system have also been implemented.


Season 6 Key Updates

  • Weapon tempering affixes will now work on a multiplicative basis, emphasizing attributes like double damage and increased hit chances.


  • Offensive tempering affixes will contribute to damage in an additive manner.


  • Affixes related to size and duration have been reassigned to the utility category.


  • The number of tempering recipes is now capped at a maximum of four affixes.


Key updates highlighted in the Season 6 change log are as follows:


  • The Pit will no longer yield masterworking materials.


  • Nightmare dungeons will no longer enhance glyph levels; instead, players can collect masterworking materials from the monsters within.


  • Ultimate skills will now be able to achieve skill ranks, with a maximum of five. Items like the Harlequin Crest will only provide rank bonuses to ultimate skills that have been specifically selected.


  • Players have the ability to designate a preferred portal destination as their default.


  • A new inventory tab specifically for dungeon keys has been introduced.


  • An additional stash tab has been included in the update.


  • New statues for selecting difficulty levels have been strategically placed throughout Sanctuary.


  • A party finder feature is being introduced to streamline the multiplayer experience.


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